Sensor technology, design, EPDM granules, programming, waterjet cutting
Our self-imposed task in the development of Hopology was to design an interactive play surface for indoor and outdoor use. First, we had to develop an application-oriented surface structure made of EPDM granules that would allow a variety of different games and applications to be used with the system. Next, the substructure had to be equipped with sensors that were robust and weatherproof to create a system that was as durable as possible for a wide range of different applications. And to test the system, we also had to devise and program the first simple and fun games. All in all, we wanted to develop an interactive game floor with Hopology that would interactively encourage people all over the world to move.
As for the implementation of the project, we first designed an operating concept for the system that can be used to cover as many application situations as possible. The design we developed resembles an oversized gamepad, with which the games and applications on the Hopology platform can now be used. In addition to colors and numbers, arrows are also available on the keys to control various games. Based on this, the development of the inner substructure began. This included, on the one hand, component selection to be able to put the system into operation reliably and weatherproof, as well as programming and manufacturing on the other hand. Subsequently, the system was put through its paces in various test series based on the first self-programmed applications. The market launch of Hopology has started in August 2021.
- Integrating the following disciplines: project management, design, programming, waterjet cutting, programming of the control unit
- Producing a test stand
- Qualifying the sensor technology
- Manufacturing the interactive fields